Pages: [1] 2 |
1. Torps - What Do? - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: they could make a light/rapid subtype of torp for smaller targets. Those already exist. They're called heavy assault missiles. Are you arguing for a rapid heavy assault missile module?
- by Moneta Curran - at 2015.12.02 10:23:49
|
2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Random suggestion on offering players with existing carriers the choice to swap them out for force auxiliaries: Why not strip these carriers, remove them from the account and offer the option to redeem either a carrier or a force auxiliary? As I ...
- by Moneta Curran - at 2015.11.17 10:03:40
|
3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I would vote in favour of making entosis links incompatible with nullified hulls. You could then do away with all these hamfisted mass/speed penalties that beggar suspension of disbelief. Making entosis links incompatible with nullified hulls wou...
- by Moneta Curran - at 2015.08.19 09:38:40
|
4. Projectile reload timer - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Projectiles get better falloff, no cap use and selectable damage. Correct. As I pointed out however, the selectable damage part is disincentivized by the overly long reload timer. I am not arguing for any other buff than short...
- by Moneta Curran - at 2014.11.26 22:33:12
|
5. Projectile reload timer - in Player Features and Ideas Discussion [original thread]
The days of everyone and his alt crying about 'winmatar' are far gone. I feel it is time to have projectile reload times brought up to par with those of hybrids. I think the current slow projectile reload time discourages the use of what should ...
- by Moneta Curran - at 2014.11.26 19:04:51
|
6. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
So, as a parting gift you decided **** with the core concepts of the game universe you are leaving behind? There was no need for duels to ever be added to Eve and there certainly is no need to for this ****.
- by Moneta Curran - at 2014.09.25 11:43:00
|
7. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: If you fail a hack, boom. If you disconnect for any reason it counts as a failed hack. Boom. If you take too long during a hack or hang around in the site too long, bigger boom. It's something that, if triggered, you ...
- by Moneta Curran - at 2013.12.03 18:00:00
|
8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Data sites in wormholes don't explode and nearly (or successfully) one-shot your cruiser. Ghost sites, on the other hand... The analysis ability is obviously designed so you can effectively run null/WH ghost sites w...
- by Moneta Curran - at 2013.12.03 17:49:00
|
9. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
My 2 cts.: Remove Quote: +10 virus strength for relic and data analyzers because, really.. who runs data sites in a faction battleship and swap it for some decent remote rep range..
- by Moneta Curran - at 2013.12.03 17:38:00
|
10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Please diversify more. I don't like the idea of a web bonus on shield tankers. Thanks.
- by Moneta Curran - at 2013.09.05 14:52:00
|
11. Autopilot final destination lock - in Player Features and Ideas Discussion [original thread]
Yes.
- by Moneta Curran - at 2013.08.22 10:20:00
|
12. New weapon ideas. - in Player Features and Ideas Discussion [original thread]
No.
- by Moneta Curran - at 2013.08.22 10:19:00
|
13. Micro Jump Drive on deep space transports - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: If it's one guy on a gate then he should be OH'ing and moving his @rse to be on you but point is that it still allows a solo-gate camper to pin you with a +1 as well. Not really, if the solo dude doesn't have a scram...
- by Moneta Curran - at 2013.08.20 14:21:00
|
14. Micro Jump Drive on deep space transports - in Player Features and Ideas Discussion [original thread]
I'd rather see the concept given a try on general principle first before we stack additional bonuses on top of it. Let's start with actually being able to fit and fire one.
- by Moneta Curran - at 2013.08.20 11:39:00
|
15. Micro Jump Drive on deep space transports - in Player Features and Ideas Discussion [original thread]
With the current fitting and activation requirements some adjustment would be necessary.. it would make a decent role bonus. I don't know if the spool-up time should be sped up, that could possibly make them too zippy. Bear in mind that while al...
- by Moneta Curran - at 2013.08.20 11:08:00
|
16. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
Why don't you get back in line and do your time like everyone else did..
- by Moneta Curran - at 2013.08.18 16:44:00
|
17. Micro Jump Drive on deep space transports - in Player Features and Ideas Discussion [original thread]
Quote:
- by Moneta Curran - at 2013.08.17 18:04:00
|
18. Getting away from Battle Clinic.com - in Player Features and Ideas Discussion [original thread]
*cough*
- by Moneta Curran - at 2013.08.17 15:39:00
|
19. Micro Jump Drive on deep space transports - in Player Features and Ideas Discussion [original thread]
A scrambler will stop a MJD, a disruptor will not. This means they have to get on top of you with a scram within spool-up time to keep you from jumping 100k out. A dedicated gate camp can manage this, of course. I'm not proposing something whic...
- by Moneta Curran - at 2013.08.17 15:15:00
|
20. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
Baygun wrote: TehCloud wrote: Pay2Win? I do not understand your point here.
- by Moneta Curran - at 2013.08.17 11:42:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |